// WSVG VGUI MENU
//
// Command Menu definition
// 
// Basic Format:
//		"<Bound Key>" "<Button Text>" "<Command sent to server>"
//
// 
//
//
// Buttons can also open up submenus, as follows:
// {
// 	"Some More Options",
//	{
//		...
//	}
// }
//
//
// Buttons preceded with "CUSTOM" are handled in special ways. They can only be moved
// around or deleted.
//
//
// Limitations:
//		Maximum of 40 menus.
//		Maximum of 100 buttons per menu.

//--------------------------------------------------------
// Everything below here is editable

"1" "#Cstrike_HELP"
{
	CUSTOM		"1" "#Cstrike_Map_Desc"	"!MAPBRIEFING"
	"2" "#Cstrike_Time_Left" 		"timeleft"
	"3" "#Cstrike_Adjust_Crosshair" 	"adjust_crosshair"
	"4" "#Cstrike_Use_Left_Hand" 		"cl_righthand 0"
	"5" "#Cstrike_Use_Right_Hand" 		"cl_righthand 1"
}


"2" "#Cstrike_CHANGE_TEAM"	"chooseteam"

// Here are the rest of the buttons and submenus
// You can change these safely if you want.
"3" "#Cstrike_TEAM_MESSAGE"
{
	// Map Specific

	MAP de_train "1" "#Cstrike_train"
	{
		"1" "#Cstrike_rush_trainyard" 		"say_team Rush the trainyard bomb site!"
		"2" "#Cstrike_rush_enclosed"		"say_team Rush the enclosed bomb site!"
		"3" "#Cstrike_flank_them"   		"say_team Flank them!"
		"4" "#Cstrike_bomb_site_secure"  	"say_team Bomb site secure!"
		"5" "#Cstrike_lend_me_blaster"  	"say_team Lend me your blaster!"
	}

	MAP de_vertigo "1" "#Cstrike_vertigo"
	{
		"1" "#Cstrike_rush_upper_level" 	"say_team Rush the upper level!"
		"2" "#Cstrike_rush_lower_level" 	"say_team Rush the lower level!"
		"3" "#Cstrike_flank_them"   		"say_team Flank them!"
		"4" "#Cstrike_snipers_watch_out"	"say_team Snipers! Watch out!"
		"5" "#Cstrike_bomb_site_secure"  	"say_team Bomb site secure"
	}

	MAP de_prodigy "1" "#Cstrike_prodigy"
	{
		"1" "#Cstrike_rush_to_pipes" 		"say_team Rush to the pipes bomb site!"
		"2" "#Cstrike_rush_to_lab" 		"say_team Rush to the lab!"
		"3" "#Cstrike_take_the hallway"   	"say_team Take the hallway!"
		"4" "#Cstrike_flank_them"		"say_team Flank them!"
		"5" "#Cstrike_take_the_apc"  		"say_team Take the APC route!"
	}

	MAP de_aztec "1" "#Cstrike_aztec"
	{
		"1" "#Cstrike_take_bridge"		"say_team Take the bridge!"
		"2" "#Cstrike_enemy_at_bomb_site" 	"say_team Narby, enemy at bomb site!"
		"3" "#Cstrike_rush_to_bomb_site"   	"say_team Rush to the bomb site!"
		"4" "#Cstrike_bomb_site_secure"		"say_team Bomb site secure!"
		"5" "#Cstrike_take_water_route"  	"say_team Take the water route!"
	}

	MAP de_inferno "1" "#Cstrike_inferno"
	{
		"1" "#Cstrike_take_bridge"		"say_team Take the bridge!"
		"2" "#Cstrike_enemy_at_bomb_site"	"say_team Enemy at bomb site!"
		"3" "#Cstrike_rush_to_bomb_site"	"say_team Rush to the bomb site!"
		"4" "#Cstrike_bomb_site_secure"		"say_team Bomb site secure!"
		"5" "#Cstrike_take_water_route"		"say_team Take the water route!"
	}

	MAP de_nuke "1" "#Cstrike_nuke"
	{
		"1" "#Cstrike_go_to_main_hall" 		"say_team Go to the main hall"
		"2" "#Cstrike_go_to_basement" 		"say_team Go to basement"
		"3" "#Cstrike_flank_yard"   		"say_team Flank Yard"
		"4" "#Cstrike_flank_comm_room"  	"say_team Flank comm-room"
		"5" "#Cstrike_at_entrance_hall"  	"say_team At the entrance hall"
	}

	MAP de_cbble "1" "#Cstrike_cbble"
	{
		"1" "#Cstrike_heading_central_hall" 	"say_team Heading to central hallway!"
		"2" "#Cstrike_heading_underpass" 	"say_team Heading to underpass!"
		"3" "#Cstrike_sniper_in_tower"   	"say_team Enemy in sniper tower!"
		"4" "#Cstrike_bomb_target_secure"  	"say_team Bomb target areas secure"
		"5" "#Cstrike_guard_start_area"  	"say_team Guard start area"
	}

	MAP de_dust "1" "#Cstrike_dust"
	{
		"1" "#Cstrike_heading_to_hallway" 	"say_team Heading to hallway!"
		"2" "#Cstrike_heading_underpass" 	"say_team Heading to underpass!"
		"3" "#Cstrike_bomb_a_secure"   		"say_team Bomb area A secure"
		"4" "#Cstrike_bomb_b_secure"  		"say_team Bomb area B secure"
		"5" "#Cstrike_sniper_at_underpass"  	"say_team Snipers at underpass"
	}

	MAP de_dust2 "1" "#Cstrike_dust2"
	{
		"1" "#Cstrike_heading_to_hallway" 	"say_team Heading to hallway!"
		"2" "#Cstrike_heading_underpass" 	"say_team Heading to underpass!"
		"3" "#Cstrike_bomb_a_secure"   		"say_team Bomb area A secure"
		"4" "#Cstrike_bomb_b_secure"  		"say_team Bomb area B secure"
		"5" "#Cstrike_heading_to_tunnel"  	"say_team Heading to tunnel!"
	}


     "2" "#Cstrike_Acknowledged"	"say_team Acknowledged"
     "3" "#Cstrike_Negative"		"say_team Negative"
     "4" "#Cstrike_Go"			"say_team Go Go Go!"
     "5" "#Cstrike_On_My_Way"		"say_team On my way"
     "6" "#Cstrike_Need_Backup"		"say_team Need backup!"
}

"4" "#Cstrike_DROP_CURRENT_ITEM" 	"drop"

"5" "Client Settings"
{
	"1" "Gameplay Settings"
	{
		"1" "Menu Style"
		{
			"1" "VGUI" "setinfo _vgui_menus 1"
			"2" "Classic Text" "setinfo _vgui_menus 0"
		}
		"2" "Dynamic Crosshair"
		{
			"1" "On" "cl_dynamiccrosshair 1"
		 	"2" "Off" "cl_dynamiccrosshair 0"
		}
		"3" "Center ID"
		{
			"1" "On" "hud_centerid 1"
			"2" "Off" "hud_centerid 0"
		}
		"4" "Radar Type"
		{
			"1" "Transparent" "cl_radartype 0"
			"2" "Solid" "cl_radartype 1"
		}
		"5" "Show FPS"
		{	
			"1" "Show FPS" "cl_showfps 1"
			"2" "Hide FPS Display" "cl_showfps 0"
		}
		"6" "Auto Weapon Switch"
		{
			"1" "On" "setinfo _cl_autowepswitch 1"
			"2" "Off" "setinfo _cl_autowepswitch 0"
		}
		"7" "HUD Fastswitch"
		{
			"1" "Disable HUD Fastswitch" "hud_fastswitch 0"
			"2" "Enable HUD Fastswitch" "hud_fastswitch 1"
		}
		"8" "Zoom Sensitivity" "messagemode zoom_sensitivity_ratio"
		"9" "Mouse Sensitivity" "messagemode sensitivity"
				
			
	}



